Thank you Obsessive_OwOtaku for your title suggestions. You will recieve an ultimate rank!
- Unicorn - 800 Emeralds
- Fairy - 800 Emeralds
- Ocelot - 175 Emeralds
- Villager - 600 Emeralds
Just a heads up, we're working on some new forms of advertisements. Please bear with us, we want the server to grow as much as you do.
Today we introduce a new system to Trelm. You can now destroy obsidian using TNT and other explosive items, such as EnderCrystals and Creepers.
Each Obsidian block will have a value of 500 Health. The formula for damage is simple, 2 / distance. 1 damage per explosion. That's 500 TNT to destroy an obsidian block at a distance of 20.
Right click a block with a stick to view it's health.
Hey Trelmites! (okay yeah, that's terrible but we'll work on it)
- Added new commands for prime users (/farmer, /miner, /hunter, etc - opens GUI for market trades)
- Improved Herobrines spawn location
- Added slime blocks to the Mechanic.
- Added Spawner Merchant.
- Added Spawn Eggs to the Egg Merchant
- Added subtle changes to warp wild
- It's no longer possible to get the /fly permission. Instead, it's now /f fly, which is usable only in claims.
- The ability to open shulkers from your inventory has been removed as there were critical exploits involved.
- New Spawn is coming!
- Creative World for Prime users, to test and prototype. Normal users will also be able to visit these locations, but not build.
- Vaults for Factions, and an unlockable vault via /shop
- A PvP based resource area
- Rabbit Boots!
- Emeralite and Obsidian Armor have been updated. They are now appropriately balanced.
- Herobrine no longer spawns randomly
- Fixed bug that prevented herobrine from spawning
- Fixed potential duplication exploit with auctions
- Fixed /recipe
- Fixed /repair
- Fixed bug that gave all users /fly
- Fixed several bugs with economy and factions
We finally implemented all the neccessary steps for factions to work on our server. The transition from our previous claiming system was incredibly smooth. We appreciate all of your patience and support during this change.
We will be rolling out small changes over the next few days to finalize everything and improve server quality. We will be implementing a voting system, among other things to allow you to earn further rewards.
That's all, have fun!
Please read this fully and carefully!
We realize that we made a terrible mistake. Guilds appeared at face value like a great factions alternative. We wanted to try this because it felt unique and might have given our server more value to a player as it’s a new and more enjoyable experience.
.. Somewhere somehow we forgot that Trelm was designed to be a simple, straight forward Factions experience. Not a server with so much that exists that it’s impossible to know what’s what.
We realize that there’s a lot of features on our server that players love, and we’re glad that you enjoy them. We put a lot of effort into what we make available for our server. We want the best gameplay experience possible, and in order to make this happen, we need to keep things more simple, and less overwhelming for the community.
Recently, we’ve made a lot of changes, as you’re all aware. We’re trying really hard to make this server into more than just a server, a gameplay experience you can remember and continue playing for a long while.
We never should have introduced the guild system. Factions is popular and already familiar to most minecraft players. It was unwise to utilize a new system on a small server, especially this late in minecraft. Most of you are big faction players and love that system.
I know a lot of you have gotten comfortable with the idea that you cannot be raided, but you’re also becoming restless with less to do. It is hard for us as the server developers to create and provide content that constantly entertains.
Over the course of the last two weeks, we noticed some depressing data. Most users are searching for factions. We, before our reset, could maintain 20 - 30 players without much effort. This is no longer the case. We know now, much more than we did before. Our system for economy is well established and balanced, and so we could easily re-implement a factions based system without hurting much on the server, it would simply require the adoption of players.
We have a system built that allows you to buy the permissions you want, as well as titles and disguises. We want to improve upon this and allow it to grow in a positive way.
We want spawners to be a bigger factor on our server. Currently, they really aren’t. To do this, we’re going to limit the amount of spawners per Chunk. In addition, you will be able to convert any spawner to match an egg, with some exceptions.
Catching mobs will remain a thing, however we will be removing the chance for capture and sell only one egg at 100%. This egg merchant will instead sell actual spawn eggs.
We intend to reintroduce Player Shops as well as add new merchants to the market.
We will reintroduce the black market that sells rare items on a restock basis.
Guilds will be completely removed on Wednesday, as well as grief prevention. We expect that you move your valuables over to the factions system.
Creative has been removed from prime. We’re very sorry about this, but creative mode has caused us nothing but grief on the administration side of this. It was a fun idea, but not a good one. Prime users! Please contact me personally and I sincerely hope we can come to some kind of reasonable compromise. It would also be amazing if new prime perks could be suggested. We do have some ideas, but those of you who purchased prime, we will consider your suggestions heavily. Please allow a day or two to have some new perks established for prime. I am confident that we can find a better alternative to creative, that provides just as much, if not more fun and value for prime.
Guilds and grief prevention are still active. It is no longer possible to claim with these systems, only unclaim. We implemented factions. Please, claim your land using factions.
All of these changes will roll out over the next few days, Wednesday being the last day. We expect that a lot of you will be frustrated and for this, please accept my our apology. If I was a player on Trelm, I can’t see myself being in a good frame of mind. So much has changed in such a short time span. Please understand that everything we have done was to improve our server. We failed you, and we know this. We want to correct this mistake, but it needs to be done sooner than later.
I’ve been online for days, trying to fix systems that just don’t work together. We just need to make it simpler, stick to what we know, what you know and build from there.
There will NOT be a world Reset. Everything that you have will remain. What’s changing is the core pvp and claiming system.