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Trelm Update - Planned Features, changes and bug fixes.
Started by Velcer

Velcer

Velcer

Admin
Joined
01 Jul 2019
Topics
22
Posts
23
IGN
Velcer

Hey Trelmites! (okay yeah, that's terrible but we'll work on it)

 

New Features

  • Added new commands for prime users (/farmer, /miner, /hunter, etc - opens GUI for market trades)
  • Improved Herobrines spawn location
  • Added slime blocks to the Mechanic.
  • Added Spawner Merchant.
  • Added Spawn Eggs to the Egg Merchant
  • Added subtle changes to warp wild

Removed Features

  • It's no longer possible to get the /fly permission. Instead, it's now /f fly, which is usable only in claims.
  • The ability to open shulkers from your inventory has been removed as there were critical exploits involved.

Planned Changes

  • New Spawn is coming!
  • Creative World for Prime users, to test and prototype. Normal users will also be able to visit these locations, but not build. 
  • Vaults for Factions, and an unlockable vault via /shop
  • A PvP based resource area
  • Rabbit Boots!

Bug Fixes

  • Emeralite and Obsidian Armor have been updated. They are now appropriately balanced. 
  • Herobrine no longer spawns randomly
  • Fixed bug that prevented herobrine from spawning
  • Fixed potential duplication exploit with auctions
  • Fixed /recipe
  • Fixed /repair
  • Fixed bug that gave all users /fly
  • Fixed several bugs with economy and factions

 

x1
Velcer · about 1 month ago
Rocky

Rocky

Moderator
Moderator
Joined
25 Aug 2019
Topics
0
Posts
5
IGN
Ivuny

Once again, you've done a great job with all the bug fixes and new features.

Exciting planned changes, looking forward to see Trelm grow 😜

Rocky · about 1 month ago