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Changes to Guilds (and more)!
Started by Rimebound

Rimebound

Rimebound

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03 Jul 2019
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Rimebound

Guild Changes

Though I'm sure Guilds is a very unfamiliar plugin for most of you, since it's implementation on Trelm, there have been little changes from the default settings, which thankfully is no longer the case.

  • Before there were three guild tiers. Now there are a total of 7 you can achieve. Vaults have been locked to later guild tiers, so you may notice that the ones you had before are no longer there.
  • Guilds (and their tiers) also offered bonus stats, which have been changed. Bonux XP has been nerfed slightly in the earlier tiers and buffed in the later tiers, so you won't have as dramatic an impact in the earlier levels but that will be compensated in the later ones. Bank limits and upgrade prices have all also changed accordingly.
  • Damage bonuses have been removed completely from all guild tiers.
  • Like Ender Chests, you can now no longer put Shulker Boxes in Guild Vaults. 

The thought of Guild buffs is being entertained, so if you have any comments regarding that (what buffs, durations, prices, etc.) do tell.

Game Changes

  • You can now put Shulker Boxes in regular chests.
  • Due to bugs and/or overpowered farms, all fish, Endermen, Zombie Pigmen, and Blazes no longer stack. We implemented stacking as a combatant to lag from spawners. Being that there are not nearly as many spawners now, mobs will only stack from spawners. To stop there from being 10 groups of x30 mobs, stacking has now been limited to x5. Mobs also now only stack if spawned from a spawner. 
  • For raiding, spawners now have a 40% chance of dropping if blown up by TNT, and a 100% chance of dropping if blown up by a Creeper.
  • Due to a bug in Minecraft allowing you to break Bedrock, you can now no longer access the top of the Nether. 


As always, let us know what you think. If you have any criticisms or concerns, feel free to message any Staff member.

make trelm great again
Rimebound · 19 days ago
Rocky

Rocky

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Ivuny

The changes are great. As of guild buffs I think it is important to implement them because they cost a lot of emeralds and people don't really see the real reason to upgrade their guilds.

Would it be possible to add some sort of multipliers to gain certain assets such as emeralds from /warp market and perhaps XP from farms within the guild claim. Have you also thought of adding potion buffs such as speed and haste specifically to use in the guild claim, I think this would be a unique idea and would really motivate people to upgrade their guild.

Perhaps on the 7th tier allowing people to /fly in the guild claim?

There is not enough action going on in Trelm! Have you considered adding some sort of supply crates system that happens every few hours around /warp wild? Not making the crates OP at all but specifically to increase the PVP aspect of guilds?

just ideas..

 

 

Rocky · 19 days ago · Last edited: 19 days ago